Game Cinematic Demoreel
This showcase features shots I crafted for the Disney Dreamlight Valley trailer and marketing content at Gameloft Montreal using Unity. It also includes proud moments from my Quantum Games project in game design school and live visuals I created in Unreal Engine 5 for musicians Asad Khan and Raaginder Singh Momi’s North America tour.
Game Projects:
Disney Dreamlight Valley

I’m a Capture Artist at Gameloft Montreal, currently working on Disney Dreamlight Valley. I transform briefs into cinematic shots using Unity and Cinemachine, handling set dressing, character placement, animation, and lighting. I collaborate with the team to craft visually polished promotional assets—including screenshots and trailers—for platforms like the Nintendo Showcase and Apple Store, drawing on my background in photography and lighting.
All the screenshots below were captured using the Unity Engine. Each shot involves careful character staging, set design, layout, and lighting to create visually appealing content for marketing purposes. These visuals are part of promotional material from the game and were captured by me.
The game projects from the Game Design course at the Centre of Entertainment Arts in Vancouver are linked here.
Quantum Games
Working on Quantum Games at the Centre of Entertainment Arts was a turning point in my journey. During this project, the game designer on my team suggested I try my hand at game cinematic, and that suggestion opened up a world of opportunities I hadn’t considered before. The game, developed within just a week as part of a rapid game prototyping course, allowed me to explore the power of combining visuals, storytelling, and motion under tight constraints. This experience laid the foundation for my future in game cinematic and shaped my creative approach today.

Game can be found here.
Personal Work
"Art of Combat"
"Blades clash, shadows weave—each strike a design, each movement a story. This isn’t just a fight; it’s destiny in motion."
Game Engine : Unity 2021.3.13f1
Render Pipeline: URP
Assets used from unity assets store are following:
- Polylised - Medieval Desert City Link are here.
- Characters are from POLYGON Knights from Synty Studios are here.
- Some Props from Historic environment are here.
"Light of Creation"
"Drifting through the cosmos, orbiting in harmony—until the Sun reveals itself, the source of all life and motion."
Game Engine: Unreal Engine 5.1
Responsible for Assets Creation, Overall Cinematics
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