Game Cinematic Design Showcase
"This showcase highlights some of the shots and snippets I personally crafted for the game trailer and promotional marketing content of Disney Dreamlight Valley at Gameloft Montreal using Unity Engine. It also features projects I take great pride in from my time at game design school through Quantum Games. Additionally, the showcase includes live show visuals I developed and created for musicians Asad Khan and Raaginder Singh Momi during their tour across multiple cities in North America, all developed using Unreal Engine 5."
Game Projects:
Disney Dreamlight Valley

I am a Capture Artist at Gameloft Montreal, contributing to game trailers and promotional assets for title "Disney Dreamlight Valley". This role has deepened my understanding of capturing immersive gaming experiences. I handle tasks via Jira or direction from the production coordinator and creative director, transforming briefs into cinematic shots using Unity Engine and Cinemachine. My work involves set dressing, placing characters and props, adjusting animations, and refining lighting. I collaborate with the team to polish shots, ensure visual continuity, and capture promotional materials, including screenshots and game update trailers for showcases like the Nintendo Showcase or Apple Store displays, leveraging my photography and lighting expertise.
All the images shared below are publicly available via press kits, blogs, or social media. Only the screenshots that I personally captured are included in the collection.
The game projects from the Game Design course at the Centre of Entertainment Arts in Vancouver are linked here.
Quantum Games
Working on Quantum Games at the Centre of Entertainment Arts was a turning point in my journey. During this project, the game designer on my team suggested I try my hand at game cinematic, and that suggestion opened up a world of opportunities I hadn’t considered before. The game, developed within just a week as part of a rapid game prototyping course, allowed me to explore the power of combining visuals, storytelling, and motion under tight constraints. This experience laid the foundation for my future in game cinematic and shaped my creative approach today.

Game can be found here.
Personal Work
"Art of Combat"
"Blades clash, shadows weave—each strike a design, each movement a story. This isn’t just a fight; it’s destiny in motion."
Game Engine : Unity 2021.3.13f1
Render Pipeline: URP
Assets used from unity assets store are following:
- Polylised - Medieval Desert City Link are here.
- Characters are from POLYGON Knights from Synty Studios are here.
- Some Props from Historic environment are here.
"Light of Creation"
"Drifting through the cosmos, orbiting in harmony—until the Sun reveals itself, the source of all life and motion."
Game Engine: Unreal Engine 5.1
Responsible for Assets Creation, Overall Cinematics
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