Game Cinematic and Development Showcase
"This showcase highlights some of the shots and snippets I personally crafted for the game trailer and promotional marketing content of Disney Dreamlight Valley at Gameloft Montreal using Unity Engine. It also features projects I take great pride in from my time at game design school through Quantum Games. Additionally, the showcase includes live show visuals I developed and created for musicians Asad Khan and Raaginder Singh Momi during their tour across multiple cities in North America, all developed using Unreal Engine 5."
Game Projects:
Disney Dreamlight Valley

I am currently involved in the gaming industry, contributing my skills as a Capture Artist at Gameloft Montreal, where I have been actively engaged in the development of game trailers or promotional marketing assets for  Disney Dreamlight Valley, one of our most significant console games to date developed by Gameloft. This experience has equipped me with a comprehensive understanding of the intricacies involved in capturing immersive gaming experiences.​​​​​​​
As a game capture artist, I handle tasks managed through Jira or by the production coordinator and creative director of the capture team. My role involves transforming briefs into cinematic shots using Unity Engine and tools like Cinemachine, progressing from placeholders to polished final shots. This includes set dressing, placing characters and props manually through the project/assets folder, manipulating them in Unity's scene window, adjusting their animations on the timeline, and working with lighting. I collaborate with the team to solve challenges, refine shots based on feedback, and ensure visual continuity with editors. I also capture promotional materials like screenshots, and game update trailers or showcases, such as the Nintendo Showcase or Apple Store displays, using my real life photography and lighting expertise to achieve high-quality results.
All the images above shared here are publicly available via press kits, blogs, or social media. Only the screenshots that I personally captured are included in the collection.
The game projects from the Game Design course at the Centre of Entertainment Arts in Vancouver are linked here.
Quantum Games
Working on Quantum Games at the Centre of Entertainment Arts was a turning point in my journey. During this project, the game designer on my team suggested I try my hand at game cinematic, and that suggestion opened up a world of opportunities I hadn’t considered before. The game, developed within just a week as part of a rapid game prototyping course, allowed me to explore the power of combining visuals, storytelling, and motion under tight constraints. This experience laid the foundation for my future in game cinematic and shaped my creative approach today.

Game can be found here.
Back to Top